![]() ![]() The robots channel through the map and you have to stop them from getting their "bomb" into your base. Similar to "Tower Defense", you must defend a specific spot from destruction by the robots. Machine is a CO-OP mode, where players can team up with 5 other players/friends to fight against hordes of robots. ![]() The rocket fires into the air, and quickly plummets to the ground in a large explosion, thus signifying the end of the rocket's single passenger, Poopyjoe The Monkeynaut. In order to win the round, a team must bring the briefcase to the rocket and stay with it while the lengthy deployment procedure plays out. Once the Australium returns to the drop site, the Australium's team color is neutral and can be picked up by anyone. Once the Australium has been picked up by a team, it cannot be moved by the other team until it returns to the drop site after a certain amount of time on the ground. Only two official maps have been made for this gamemode Doomsday and Carnival of carnage, the latter being an almost identical Halloween version of the former. The goal is to deliver the briefcase from the drop site to the rocket in the center of the map. Special Delivery is a hybrid version of Capture The Flag with only one briefcase containing Australium.Each member of the BLU team that is surrounding the cart adds a +1 of pushing power to the cart (The scout has +2 pushing power by default and if the Demoman or Soldier equip the Pain Train as a melee weapon, they have +2 as well). The cart can only be pushed while RED is absent from the area around the cart. For example, the ramps in Thunder Mountain and Upward. In a few maps, gravity affects the direction of the cart, but currently only in reverse. Once the bomb reaches and surpasses RED team's last point, the building will explode, killing most surrounding it. Once the cart is pushed over one, time is added and the cart is unable to roll back over them. There are usually multiple checkpoints along the tracks. If BLU fails to push the cart at all for a certain amount of time (without pushing it or being near it for 30 seconds), it will automatically start rolling back. RED team's objective is to hold it off until time runs out. BLU team's objective is to push a cart holding a bomb along tracks to the RED team's base. This gamemode birthed many classic maps such as Upward, Badwater Basin, Frontier, Borneo, and many others. Payload is one of the main gamemodes in TF2, and arguably the most popular in casual games.The mechanics of capturing are identical to Control Points, however once a team has taken over from the other, their time is simply paused and not removed, allowing for the timer to resume if the point is recaptured. Most of these maps are 'mirrored', the same visually on either side. King Of The Hill is a map featuring a single control point that must be held by either team for three minutes each. The only official map made by Valve for Territorial Control is Hydro, presumably because of its complex design. Once a team holds all but the enemy's home base point, they then attempt to capture the enemy base point while the enemy defends for a certain amount of time. Each round has one team attempting to seize control of the opposing team's capture point for that section in a certain amount of time. Attack and Defend: is a more complex version of Control Point, in which each map is divided into a number of closed sections, held between the two teams.For every player on the point the cap speed is multiplied by 1, while Scout will give a x2 player bonus. For example, Dustbowl's first point of the first area cannot be recaptured once taken over. Select control point maps may have some differences. A control point can only be captured by say, BLU if RED players are not on the point with them. Control Point: The Control Point game mode consists of some tactical points on the map, which have to be taken by a team to win.Capture the Flag also has the 2Fort map which originated from the original Quake Team Fortress, the map remains fundamentally the same except for revisions for ease of the new engine. It takes three captures from a single team to win a game. Both teams ( RED and BLU) are required to take the enemy's suitcase to their base to win. As opposed to a flag, each team has to capture a Briefcase (AKA The Intelligence). Capture The Flag (CTF): Capture the Flag is the game mode that was put in Team Fortress Classic on the map, so it was sure to return in its sequel Team Fortress 2.There are many game modes in Team Fortress 2. Players can choose nine classes which are Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper, and Spy. There are two playable teams, RED and BLU, which players can enter and complete objectives in different game modes. Team Fortress 2 is a class-based first-person and third-person shooter game developed by Valve Corporation, and the sequel to Team Fortress Classic. ![]()
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